Widelands carrier
Widelands carrier code#
This means that the source code is available to be studied, modified, and distributed.
Widelands carrier free#
The media and the source code are both licensed under the GPL.Ĭreep Smash is a free game. The latest release is 265 released on February 25 th, 2008. It is written in the C and Lua programming language using the SDL library.
Widelands carrier update#
Players can upload code at any moment to update their code or fix bugs while the game is running in realtime. The game is client/server based and is playable over the internet. You control your creatures using the Lua programming language and let them compete for food and survival against other players. Infon Battle Arena is a real-time multiplayer programming game written by Florian Wesch. Most projects look for help with testing, documentation, graphics, etc., as well. In primitive smelting, the molten metal is emptied into a bed of sand that has been fashioned with a channel that directs the liquid metal to one or more pits designed to receive it and allow it to cool and solidify into shapes that can be handled easily.Infon Battle Arena is a free game. It is basically at the whim of the smelter. Here is a link to an image of some iron "pigs": Note the similarity to ingots in this case, but this is certainly not the only shape pig iron could take. One other possible image to depict iron could be a horseshoe or even a cast iron skillet, but again those are finished products and imply more manufacturing (smithing) beyond smelting. The ware is iron and not steel after all. For WL though, I think the more primitive form is appropriate. Modern steel, of course, is delivered for manufacturing in a variety of shapes: rods, slabs, bars and rolls. In primitive smelting, the molten metal is emptied into a bed of sand that has been fashioned with a channel that directs the liquid metal to one or more pits designed to receive it and allow it to cool and solidify into shapes that can be handled easily. jpg Note the similarity to ingots in this case, but this is certainly not the only shape pig iron could take. Here is a link to an image of some iron "pigs": com/images/ pigiron2. (I believe that is what Astuur was also referring to as "bog iron" (ger. I don't know if this will help or muddy the waters, but the immediate product of smelting iron ore is something that we in the US commonly call "pig iron". How would it look when carriers are transporting it?Īnother idea would be to have some sort of stamps on the metals to tell them apart (Fe, Au?), but I doubt these would be shown when the metals are grayed out by the dialog, so we're back to square one. Three objects are shown to represent one. However, there may be a few problems with this:ġ. Also, iron is less rare than gold (in the real world), so it would make sense to have more of it. What about showing iron in a pyramid with three ingots? That would make the representations distinct enough to tell them apart. I thought a bit about what you mentioned about stacking. I think this would change very little, and the player would still need to check which metal is used. With mirror images, the player need to check which metal is shown which way (or any of the steps above) the first time. In the current situation iron and gold look almost identical, but the user can learn which is used by checking the mouse-over or by observing which is delievered to the arena. I agree mirror images are not a good solution, since a player would still have to look it up the first time. A H-shape would be better tough since it is very more specifiable and not so easily confused. Maybe its enogh to just swap the ingot stacking, so for steel the ingots could be stacked with the long side up. The H-steel for iron would therefore be a good idea, however i do not know Astuurs alternative ingot design. One solution is a different ingot shape for steel since most people have ingots in mind when talking about things like gold and silver. However with a mirrored image, the player can learn which side means what metal, so one can, after realizing that fact, gain the detail information from the image ("ahh left sided menas gold!") which saves time later on.Īs stated above from Astuur, an alternative design for the finished-gold ressource (ie ingot) should be different from the finished gold design when greyed out. Hello, mirroring has indeed no relation to the materials.Ĭompared to the current solution it however helps with a learning curve.Ĭurrently you can only tell the needed material by a mouse-over and not directly from the image, so currently there is nothing to be learned except that you need to put the mouse over to reveal text the icon itself carries no additional information over "some metal".